Lunarium Two Endings Guide
Memory, selfhood, and meaning — how Ave and Lune's journey splits into two memorable finales.
Lunarium’s story explores memory, identity, and meaning as Ave and Lune trace lost origins and discover why their paths converge. Official press material from Imperfect Games and Lunarium Game Studio confirms two endings — described as memorable finales accompanied by the game’s evocative soundtrack. This guide explains thematic framing, when choices likely matter, and mechanical prep without leaking every cutscene beat or listing unverified flag names.
Story foundation
Steam store copy asks whether you will follow Lune despite hardships that “surpass your understanding and imagination.” Ave is the blade at the front; Lune is the Starfarer whose magic opens the world and anchors emotional tone. Bench dialogues deepen their bond across Getting Started hours — Lunarium uses these quiet moments more deliberately than pure combat sandboxes.
Themes repeated in marketing:
- Lost star glow and forsaken memories — cosmic secrets underpinning the collapsing homeland
- Parting and reunion — dialogue hints journeys begin and may end with separation
- Selfhood — each heroine uncovering hidden truth within herself
The World Map Dreamlike Archipelago and linked dreamworld hold oldest secrets — expect ending-relevant revelations there, not only in the Forgotten Forest tutorial tone.
What shapes the two endings
Exact flag names are unconfirmed pre-launch, but dual-ending ARPGs with Lunarium’s themes typically branch on:
- Key story choices — Dialogue options at benches, temples, or archipelago altars
- Optional content completion — Secrets Lune reveals with advanced Skill Tree Guide magic
- Relationship emphasis — How consistently you engage optional Ave/Lune scenes
- Final chapter decision — Likely explicit choice rather than invisible stat
Meristation quotes director Jixiang balancing challenging action with narrative adventure “culminating in one of two possible endings” — suggesting intentional player agency, not pure stat gates.
Route planning (spoiler-light)
First playthrough recommendation
- Play naturally without guides until archipelago mid-section
- Complete optional exploration when Lune hints at hidden paths
- Save a manual backup save before final chapter if Steam Cloud allows slot copy — unconfirmed feature
- Read choice prompts carefully; demo added anti-misclick for dialogue (Controls patch notes)
Second playthrough / ending hunt
- Track differing dialogue at benches after major bosses (Boss Guide)
- Note archipelago dreamworld branches you skipped first time
- Compare embroidery or temple side quests — some may lock ending variants
- Use Items & Materials farming only as needed; endings are story-driven, not grind checks
Mechanical prep for final sequences
Final bosses likely assume:
- Resonance mastery (Resonance System)
- Mid-to-high Temple Upgrades weapon tier
- Boss Cloak System preset with execution embroidery
- Adequate Combat, Parry & Dodge skill — endings should not be impossible on normal prep if systems learned
Under-leveling Lune weaken hurts archipelago finale DPS checks regardless of ending branch.
Thematic contrast between endings (no plot spoilers)
Press describes both endings as memorable rather than good/bad binary — expect emotional resolution variants reflecting:
- Acceptance vs. pursuit of painful truth about memory
- Togetherness vs. sacrificial parting echoing opening dialogue about journeys beginning with parting
- Cosmic restoration vs. personal meaning — star glow retrieval vs. self-definition
Soundtrack shifts emphasize mood per ending — worth headphones for first clear.
What does NOT likely decide endings
Based on genre conventions and Lunarium’s design focus:
- Pure death count or difficulty mode alone — unlikely sole factors
- Missing optional combat upgrades — may make fights harder, not lock endings silently
- Speedrun times — narrative RPG, not time trial
Post-ending content
No New Game+ confirmation in public materials as of July 2026. Wishlist Steam app 2939790 for post-launch notes. Second ending may require manual replay or chapter select if implemented — check options menu day one.
Related guides before finale
- World Map — Archipelago secrets
- Demo Walkthrough — Thematic foreshadowing in preview chapter two
- Resonance System — Mechanical gate for final boss phases
- Embroidery Guide — Swap presets before last bench
Respect for the story
Lunarium resists pure soulslike coldness — endings reward players who listened at benches, not only those who parried perfectly. Mechanical mastery opens the door; choices about memory and identity decide which farewell you earn.
Two endings, one bond — Ave’s sword and Lune’s starlight converge, then diverge, according to how much truth you dare retrieve from the dreamworld’s oldest night.
Frequently Asked Questions
Quick answers to the most common questions.
How many endings does Lunarium have?
Two distinct endings, confirmed by official press releases and store marketing.
Do choices affect Lunarium's ending?
Yes. Story decisions and likely optional content shape which finale you reach.
When should I worry about missing an ending?
Pay attention to archipelago dreamworld branches and final chapter dialogue — save before the last segment if possible.
Are endings tied to combat difficulty?
Combat must be cleared, but endings appear choice-driven rather than pure skill ranking.
Can I get both endings in one save?
Typically requires a second playthrough or late-game save reload unless the game offers chapter select at launch.