Tools

Lunarium Build Planner

Plan Embroidery slots and Cloak presets for Ave.

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Lunarium Build Planner — Lunarium screenshot

Ave’s power in Lunarium comes from three overlapping systems: the skill tree, Embroidery charms, and Cloak equipment presets. Cloaks hold Embroidery slots and act as saveable loadouts you swap at the Temple — change your Cloak preset and you change both appearance and passive combat bonuses.

This build planner page is a static reference aligned with the interactive tool UI (tools.buildPlanner.title, tools.buildPlanner.cloakLabel, tools.buildPlanner.slotLabel, tools.buildPlanner.noteLabel). Use the tables below to sketch builds before spending Boar-grass, ore, and other crafting materials.

Pre-launch data reflects Steam store descriptions, PAX East previews, and demo playtests. Slot counts and charm names will expand after July 29, 2026 — check patch notes for balance changes.

How Cloak presets work

Each Cloak preset is a named loadout combining:

  1. One Cloak piece (visual + passive cloak effect)
  2. Multiple Embroidery slots filled with charms
  3. Optional notes on skill tree synergies

Swap presets at the Temple between exploration and boss attempts. Late-game players maintain separate presets for trash clearing, elite packs, and boss rushes.

Cloak preset reference table

Cloak PresetEmbroidery SlotsCloak PassiveBest For
Dawnweave Cloak3Balanced attack and poiseGeneral exploration, first playthrough
Starfarer’s Mantle4Increased Resonance Point gainBoss fights, Lune synergy builds
Ironthread Cloak3Poise bonus after successful parryParry-focused, aggressive melee
Voidshroud2Extended dodge invulnerability framesLearning patterns, safe progression
Temple Linen3Faster Temple rest recoveryLong expeditions between saves

Cloaks are crafted and enhanced at Temple facilities using materials from zones like the Forgotten Forest and Ruined Castle. See the world map guide for farming routes.

Embroidery slot reference

Embroideries function like equippable charms — passive bonuses slotted into your active Cloak. Slots unlock as you progress:

SlotTypical UnlockUI LabelNotes
Slot 1Prologue / demo starttools.buildPlanner.slotLabel 1Always available; pick a core identity charm
Slot 2Early Temple accesstools.buildPlanner.slotLabel 2First meaningful build choice
Slot 3Forgotten Forest mid-progresstools.buildPlanner.slotLabel 3Enables hybrid offence/defence setups
Slot 4Ruined Castle / late Act 1tools.buildPlanner.slotLabel 4Unlocked on Starfarer’s Mantle and similar cloaks

Empty slots grant no bonus — always fill available slots before leaving the Temple.

Embroidery charm reference

Preview and demo content confirm Embroideries as the primary passive customise layer. Representative charms for planning:

EmbroideryEffect (Preview)SynergySuggested Slot
Thread of CourageAttack power after parryIronthread Cloak, parry skillsSlot 1–2
Lune’s WhisperFaster Resonance Point generationStarfarer’s MantleSlot 2–3
Starlight PatchBonus healing at Temple restLong expeditionsSlot 3
Golem StitchIncreased poise vs staggersBoss presetsSlot 2
Moonlit EdgeCharged attack damageFocus-heavy skill treeSlot 3–4
Void HemDamage reduction at low HPVoidshroud learning buildsSlot 1
Silver RecallMaterial drop bonusFarming presets (non-boss)Slot 4

Cross-reference rankings on the Embroidery tier list after launch community testing.

Sample day-one presets

Use tools.buildPlanner.noteLabel fields in the interactive UI to store notes like these:

Parry Aggressor (tools.buildPlanner.cloakLabel: Ironthread Cloak)

SlotEmbroideryNote
1Thread of CourageCore damage after parry
2Golem StitchStay upright during boss combos
3Moonlit EdgeBurst after stagger

Pair with parry skills from the skill tree. Read combat parry and dodge for timing.

Resonance Boss (tools.buildPlanner.cloakLabel: Starfarer’s Mantle)

SlotEmbroideryNote
1Lune’s WhisperStack RP before phase transitions
2Thread of CourageMaintain pressure between Resonance spends
3Starlight PatchRecover between attempts
4Golem StitchSurvive execution setup windows

Follow the Resonance reference for spend timing.

Safe Explorer (tools.buildPlanner.cloakLabel: Voidshroud)

SlotEmbroideryNote
1Void HemForgive mistakes while learning
2Silver RecallFarm materials for Cloak upgrades

Swap to Ironthread or Starfarer’s Mantle before story bosses.

Build planner workflow

  1. Pick a Cloak preset matching your skill comfort (parry vs dodge vs Resonance).
  2. Assign Embroidery slots from unlocked charms — prioritise slot 1 identity first.
  3. Add notes for skill tree nodes that amplify your charms.
  4. Test in demo or early zones before investing rare upgrade materials.
  5. Rebuild after patches using patch notes.
FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What are Embroidery slots in Lunarium?

Embroidery slots are charm sockets on your active **Cloak**. Each filled slot grants a passive combat bonus. Empty slots provide no effect.

What is a Cloak preset?

A **Cloak preset** is a saveable loadout combining one Cloak (with its passive effect) and your chosen Embroidery assignments. Swap presets at the Temple.

How many Embroidery slots can I use?

Slot count depends on your Cloak — from 2 on Voidshroud up to 4 on Starfarer's Mantle in this reference table. More slots unlock through story progress and crafting.

Where do the UI labels come from?

The interactive build planner reads i18n keys: `tools.buildPlanner.cloakLabel`, `tools.buildPlanner.slotLabel`, and `tools.buildPlanner.noteLabel`.

Will this table change after launch?

Yes. We expand charm names and slot unlock timing as players document the full game. Watch [patch notes](/updates/patch-notes/) for balance changes.

Can I respec Embroidery choices?

Preview info suggests swapping charms at the Temple freely, but crafting upgrades may consume materials. Test in the [demo](/updates/demo-info/) before committing rare resources.