Tools

Lunarium Resonance Reference

Quick lookup for Resonance Point flow during combat.

Last updated:

Lunarium Resonance Reference — Lunarium screenshot

Resonance Points (RP) are the shared resource that connects Ave’s swordplay to Lune’s magic. You control Ave directly; Lune fights alongside as an AI companion. Resonance is the mechanical bridge that makes their partnership feel like dual-protagonist combat rather than a passive support pet.

This reference page maps the full Resonance combat flow — generation, spending, stagger setup, and execution — aligned with the interactive tool subtitle (tools.resonance.title, tools.resonance.subtitle). Pair it with the combat parry and dodge guide for input-level advice.

Core concept

Resonance Points build during active combat when Ave and Lune stay engaged with the same target. Aggressive, coordinated play generates RP faster than passive hit-and-run tactics. Spending RP triggers Lune’s skills — debuffs, amplifications, and coordinated Resonance Attacks that weaken enemies for Ave’s finishers.

The design goal: your relationship with Lune is a resource you manage, not a cutscene-only story beat.

Combat flow overview

Engage enemy

Generate RP (attacks, parries, Lune support actions)

Spend RP on Lune skill (debuff / amplify / Resonance Attack)

Enemy stagger or weakened state

Execution / lethal strike window (Ave + Lune coordinated finisher)

Repeat or disengage to reset

Boss encounters often gate phase transitions behind successful Resonance loops — under-spending RP leaves you in long damage races; over-spending early leaves you vulnerable during second phases.

RP generation

ActionRP GenerationNotes
Ave light attack chainLow per hitConsistent but slow; safe vs trash mobs
Ave perfect parryMedium burstRewards timing; pairs with Thread of Courage Embroidery
Ave charged attackMedium–highPost-demo Focus rework ties charged attacks to resource economy
Lune auto-support hitsLow steadyPassive contribution while you focus on Ave
Resonance Attack (setup)High burstUsing RP can generate follow-up windows for more RP
Dual engagement bonusModifierStaying in melee range with Lune active speeds generation

Generation slows if you disengage for long periods or if Lune is interrupted by environmental hazards. Keep fights in active states when building toward a boss phase break.

RP spending — Lune skills

Spend RP through Lune’s support abilities. Preview coverage describes three broad spend categories:

Spend TypeEffectBest Timing
WeakenReduces enemy defence or attackOpening of long boss phases
AmplifyBoosts Ave’s next attacks or parry payoffBefore charged strikes or execution windows
Resonance AttackCoordinated strike dealing shared damageWhen enemy posture is already pressured

Exact skill names unlock through Lune’s skill tree and story progress. The getting started guide covers when new spends become available.

Stagger and execution loop

The highest-damage sequence in Lunarium’s preview builds follows a stagger loop:

  1. Build RP through parries and sustained pressure.
  2. Spend RP on a weaken or Resonance Attack to break enemy posture.
  3. Stagger state — enemy briefly cannot act; visual telegraph differs per foe type.
  4. Execution moment — coordinate Ave’s lethal strike with Lune’s finisher for bonus damage.

Elite knights and golems require two stagger loops per health bar; mutated creatures in the forest zone often stagger from a single well-timed Resonance spend.

Missing the execution window wastes stagger time — practice the timing in the Steam demo before launch.

Resonance and Embroidery synergy

Certain Embroideries modify the Resonance loop:

EmbroideryResonance Interaction
Lune’s WhisperFaster RP generation — best on Starfarer’s Mantle presets
Thread of CourageHigher damage after parry → faster stagger into RP spend
Moonlit EdgeAmplifies execution window damage after RP spend

Plan presets in the build planner before boss attempts.

Common mistakes

Hoarding RP — RP may not persist indefinitely between fight phases on some enemies. Spend before phase transitions force disengagement.

Spending too early — Weakening a boss at full health without follow-up pressure wastes the debuff duration. Build a short combo after every spend.

Ignoring Lune’s positioning — Lune must stay relevant to the fight for generation modifiers. Kiting too far drops dual engagement bonuses.

Neglecting parries — Parry bursts are among the fastest RP generators for skilled players. See combat parry and dodge.

Boss checklist

Before a major boss in Lunarium:

  1. Equip a Resonance-focused Cloak preset (Starfarer’s Mantle + Lune’s Whisper).
  2. Confirm you unlocked at least one weaken and one Resonance Attack spend.
  3. Review boss telegraphs in zone guides — stagger windows differ for golems vs agile knights.
  4. After the fight, note RP tuning changes in patch notes.
FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What are Resonance Points in Lunarium?

**Resonance Points (RP)** are a shared combat resource built by Ave and Lune fighting together. Spend RP to trigger Lune's skills, weaken enemies, and set up execution strikes.

Do I control Lune directly?

No. You control **Ave** only. Lune acts as an AI companion; **Resonance Points** are how you direct her impact in combat.

How do I generate Resonance Points fast?

Stay aggressive — perfect parries, charged attacks, and sustained melee engagement with Lune nearby generate RP faster than passive play.

What is a Resonance Attack?

A **Resonance Attack** is a coordinated spend that deals shared damage from Ave and Lune. Use it to pressure posture before stagger and execution windows.

What is the execution moment?

After staggering an enemy, a brief **execution window** opens for a high-damage coordinated finisher. Missing the window wastes the stagger.

Which Embroidery helps Resonance builds?

**Lune's Whisper** increases RP generation and pairs well with the Starfarer's Mantle Cloak preset. See the [build planner](/tools/build-planner/).