Lunarium Patch Notes
Post-launch updates, balance changes, and bug fixes — updated after July 29, 2026.
Lunarium is now live on PC — version 1.0 launched July 29, 2026 on Steam (App ID 2939790) and the Epic Games Store. This page is the wiki’s central log for every post-release update starting at launch.
Lunarium Game Studio demonstrated a responsive patch philosophy during the public demo — combat animation tweaks, call-shot interrupt improvements, and Focus mechanic reworks all landed based on Steam Community feedback. Expect similar iteration in the first weeks after launch.
Launch status
As of July 29, 2026, Lunarium version 1.0 is available on Steam and Epic Games Store. Players worldwide can purchase the full campaign at $17.99 USD. We populate this hub entry-by-entry as Imperfect Games or Lunarium Game Studio publish hotfixes and balance patches.
Check for updates at:
- Steam news for App ID 2939790
- Steam Community announcements
- Developer posts on X via @LunariumStudio
We summarise each patch in plain language and link to the primary source.
Launch week expectations
Day-one and week-one patches for indie ARPGs commonly address:
- Crash fixes — specific GPU drivers, ultrawide resolutions, shader compile stutter
- Combat tuning — parry window, Resonance generation, boss HP
- Localization — subtitle typos across EN / JA / zh-CN / zh-TW
- QoL — controller remapping, dialogue skip speed, map markers
Subscribe to Steam news for App ID 2939790 — notifications usually arrive within minutes of a new build.
What we track
Each patch entry on this hub will cover:
| Category | Examples |
|---|---|
| Combat balance | Parry window adjustments, Resonance Point generation, enemy HP tuning |
| Embroidery & Cloaks | Charm effect changes, crafting costs, slot unlock timing |
| Bug fixes | Crash fixes, quest blockers, input lag, localization errors |
| Quality of life | Dialogue skip speed, map markers, controller remapping |
| Performance | Shader stutter, resolution scaling, loading optimisations |
Major balance shifts that affect tier lists will cross-link to the Embroidery tier list and build planner so you can adjust presets quickly.
Pre-launch changes (demo era)
While not full-game patch notes, these developer-confirmed demo updates preview what post-launch support may look like:
Combat feel improvements
- Call-shot actions can interrupt attacks more freely, including immediately after dodges
- Defence available during shooting actions for smoother coordination
- Attack animation polish and reduced input stickiness
Focus mechanic rework
- Charged attacks now generate Focus
- Stellar Thrust skill adjusted with additional Focus consumption
- Broader skill-tree tuning tied to Focus economy
When hotfixes ship, we migrate confirmed changelog text here with version numbers and dates.
How to read patch notes efficiently
- Skim the summary — we lead with player-facing impact (“parry window increased” not internal ticket IDs).
- Check your build — Embroidery or Cloak changes may require updating presets in the build planner.
- Re-test bosses — Resonance and stagger tuning often shifts elite encounter timing. Review the Resonance reference.
- Verify version — Steam shows build IDs in properties; match them to our entries when reporting discrepancies.
Reporting issues
This wiki does not accept bug reports. Use official channels:
- Steam Community discussions for App ID 2939790
- Developer social links on the official links page
We may reference widespread issues in patch summaries when the developer acknowledges them publicly.
Stay notified
Bookmark this page and the updates hub for launch-week coverage. Featured patches also surface on the home page when marked timely.
For store links and review impressions, see release date and game review. For PC specs, see system requirements.
Version history
| Version | Date | Highlights |
|---|---|---|
| Launch (1.0) | July 29, 2026 | Initial PC release on Steam and Epic — full campaign, two endings |
| TBD | Launch week | Awaiting first post-release hotfix |
We will replace the TBD row with real version numbers — for example 1.0.1 hotfixes or 1.1.0 content drops — as soon as Lunarium Game Studio publishes them.
Frequently Asked Questions
Quick answers to the most common questions.
Are patch notes available yet?
Version 1.0 launches July 28–29, 2026 depending on regional Steam unlock. Post-release hotfix notes will appear here as soon as the developer publishes them.
Where do official Lunarium patch notes publish?
Check Steam news for App ID 2939790, Steam Community announcements, and developer social channels linked from our [official links page](/wiki/).
Will you cover Embroidery balance changes?
Yes. Any charm or Cloak tuning will be summarised here and cross-linked to the [Embroidery tier list](/tier-list/embroidery-tier-list/) and [build planner](/tools/build-planner/).
Did the demo receive patches?
Yes. Developer posts describe combat animation, call-shot, dodge feel, and Focus mechanic updates based on demo feedback — we list those as pre-launch context above.
How often does Lunarium update?
Unknown until after launch. Indie ARPGs often patch frequently in the first month. We update this hub as each official note drops.