Lunarium Build & Progression Collection
Embroideries, Cloaks, skill trees, Temple crafting, and material farming — plan Ave's growth here.
Progression in Lunarium runs through interconnected systems — not a single level bar. Embroidery charms slot into Cloak equipment presets, skill trees split between Ave’s sword techniques and Lune’s support magic, and the Temple sanctuary converts gathered materials into weapon upgrades between expeditions. This collection hub links every build-focused guide so you can plan day-one presets, mid-game pivots, and endgame optimization without losing track of how each system feeds the others.
Lunarium launches at $17.99 USD with all progression systems included in the base purchase — no microtransactions or season passes. Understanding build mechanics early prevents expensive respec regret at the Ruined Castle skill gates.
Progression guides
Embroidery Guide
Embroideries are charm-like passives slotted into Cloak equipment. They modify parry recovery, Resonance generation, weaken duration, Prayer efficiency, and more. Slot count expands as the campaign progresses. Pair this guide with the Embroidery tier list for ranked recommendations.
Skill Tree Guide
Ave and Lune maintain separate skill trees. Ave’s branch covers sword techniques, Focus spenders, and stagger bonuses. Lune’s branch covers weaken potency, resonance gain, environmental magic, and coordinated attack damage. Both trees consume skill points earned from combat and exploration — plan dual investment before castle push.
Cloak System
Cloaks function as equipment presets with their own Embroidery layouts. Swap Cloaks at benches to switch between exploration, boss, and resonance-focused charm sets without reslotting individual charms mid-fight. The build planner tool mirrors Cloak preset planning on this wiki.
Temple Upgrades
The Temple is Lunarium’s hub sanctuary — a blessed respite where Ave enhances weapons, unlocks Embroidery crafting, and advances story conversations with Lune. Material costs scale by tier; under-upgrading before castle bosses is a common failure mode documented in the Boss Guide.
Items & Materials
Prayers heal. Crafting materials drop from enemies, breakables, and boss rewards. This guide maps farming routes per region, explains consumable limits, and notes which materials gate Temple tiers versus Embroidery unlocks.
Build planning workflow
- Pick a Cloak preset for your current region (Cloak System)
- Slot Embroideries matching your combat style — parry stability, resonance on deflect, or weaken extension (Embroidery Guide)
- Allocate skill points on both Ave and Lune trees (Skill Tree Guide)
- Upgrade sword at Temple when material thresholds allow (Temple Upgrades)
- Farm missing materials using regional routes (Items & Materials)
Repeat at every major bench. Never enter the Ruined Castle with exploration Embroideries still equipped.
Tier lists and tools
Cross-reference these wiki resources while building:
| Resource | Purpose |
|---|---|
| Early game build | Day-one Cloak + Embroidery template |
| Embroidery tier list | Charm rankings by combat role |
| Skill builds | Ave/Lune node priorities |
| Cloak builds | Preset combinations |
| Build planner | Static slot reference |
Combat connection
Build choices only matter if your defensive fundamentals are solid. Read the Combat Guides collection for parry, Focus, and Resonance mechanics before investing heavily in DPS-oriented Embroideries. A high-damage charm preset still fails if Prayers run dry from unlearned boss patterns.
Character-specific advice
- Ave guide — sword technique priorities and Focus spender timing
- Lune guide — weaken uptime and environmental magic unlocks
- Story and lore — narrative context for bond-gated skill nodes
Post-launch balance
Embroidery effects and crafting costs may shift in post-launch patches. Lunarium Game Studio already adjusted Focus economy during the demo era. Monitor the patch notes hub — major balance changes cross-link back to the Embroidery tier list when rankings shift.
Related collections
- Combat Guides — parry, Focus, Resonance fundamentals
- World & Walkthrough — regional progression order and boss prep
- Guides hub — complete walkthrough index
Frequently Asked Questions
Quick answers to the most common questions.
What is the most important build system?
Embroidery and Cloaks shape every fight. Skill trees and Temple upgrades multiply their impact — start with Embroidery Guide and Early Game Build.
Do Ave and Lune share one skill tree?
No. They have separate trees fed by the same skill point pool. Both need investment for resonance-heavy boss fights.
When should I upgrade at the Temple?
After each major region clear and before Ruined Castle push. Under-upgraded weapons fail DPS checks disguised as skill walls.
Where are Embroidery tier rankings?
See the [Embroidery tier list](/tier-list/embroidery-tier-list/) and use the [build planner](/tools/build-planner/) for preset planning.